Muchísimos, demasiados. Resumiendo:
-18 facciones jugables, con una correcta representacion de sus unidades. Por ejemplo, el numero de soldados por batallón de los rusos es grande. Solían amasar enormes ejércitos y preferían cargar a bayoneta que largos intercambios de pólvora. en cambio los ingleses tenían un ejército menor, pero muy bien entrenado, más élite.
-Mejor escalado de hombres por unidad para representar su paralelismo histórico.
-revisión de los stats de cada unidad y su coste.
-Revisión de la efectividad de las armas según la distancia a la que dispara.
-Balanceado de unidades de coste/efectividad
-Moral y fatiga mucho más realista.
-FoW. Necesitarás adelantar alguna caballería o líder para poder ver las tropas enemigas.
-El paso a través de tus unidades o las del enemigo como fantasmas anulado. Ahora ya no puedes cargar al enemigo con tu caballeria pasando sobre tus unidades. Maniobravilidad más realista.
-Muchos nuevos escenarios.
-Muchos nuevos mapas multiplayer.
-nueva campaña single player.
Y muchos mas....
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VI- Other Changes at a Glance
1/ A score of gorgeous 2D artwork including an original work commissioned specifically for NTW3 by artist Mehmet Sait Sener (used as the banner and as the main screen in NTW3). Artist Mehmet is, in his own words, "A philologist(Spanish/English) and a self taught artist, with a passion for languages, history and art. I like depictions of history through art and literature; be it movies, games, or books. Currently a freelance concept artist/illustrator". You can find him here:
http://woodyend.carbonmade.com/
Some of the many loading screens made by Lord Legless Lannes
2/ New units with new uniforms for some older units (adjusted for historical correctness when possible)
3/ Music and sound changes
4/ Changes to the radar map and unit icons on the radar map (now using conventional wargaming icons)
5/Unicorns with the ability to fire canister, explosive shells and round shot to be faithful to their historic versatility. An unfortunate compromise was to remove their barrage capability. This was partly compensated by slightly higher reload.
6/ Removed crouching when hidden. Now units will walk upright, the hidden attribute was essential to fog of war and so it was annoying to see men crouching until seen by the enemy.
7/ Added maps previews to show starting positions when loading
8/ Removed upgrading units and replaced that feature with custom made conscript/regular and crack units to model these differences in a historical way rather than just a generic % increase in stats for all. In game, it will be easy for the player to know his upgraded units as they have chevrons on the unit cards.
9/ General cannot charge, this was made to avoid people using their generals to charge in the back of a melee, getting the high rear attack malus.
10/ Localization files will show the names of the units in their native language except for the ottoman army.
These were some among many more minor adjustments.
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