NOVEDAD " Egipto: diseñando un imperio "
Publicado: 08 Feb 2010, 17:33
http://slitherine.com/games/heae_egypt_pc
Egypt - Engineering an Empire is the first in a series a turn based grand strategy games with important economic and military aspects linked to the History TV channel series Engineering an Empire. You must engineer an empire from its roots to the height of its power. You take the role of ruler of one of the many tribes and kingdoms of the ancient near east ranging from Egypt to Assyria, and Persia to the Hittites. All nations, cities, troop types and events are carefully researched to be as historically accurate as possible without compromising on game play. A core concept of the games design is that it should be easy to pick up and play for new users, yet have hidden depths that allow experts to really gain an advantage.
The player controls their empire from three principal screens, the campaign map, the city view and the battlefield.
Campaign map: This shows a view of the entire game area. It shows mountains, forests, coasts, seas, rivers, cities and armies. The campaign is turn based so the player makes all decisions and decides when to progress to the next turn and let the other players take their turn.
City view: Each city can be viewed to see the structures it contains, its garrison and to make economic decisions about that cities future.
Battlefield: When diplomacy fails combat is the only option. When two armies meet or a city is attacked a battle results. These are resolved on a simple yet addictive turn based battle system.
Está en fase Beta, así que anotaos y demos opiniones.
Saludos.
Egypt - Engineering an Empire is the first in a series a turn based grand strategy games with important economic and military aspects linked to the History TV channel series Engineering an Empire. You must engineer an empire from its roots to the height of its power. You take the role of ruler of one of the many tribes and kingdoms of the ancient near east ranging from Egypt to Assyria, and Persia to the Hittites. All nations, cities, troop types and events are carefully researched to be as historically accurate as possible without compromising on game play. A core concept of the games design is that it should be easy to pick up and play for new users, yet have hidden depths that allow experts to really gain an advantage.
The player controls their empire from three principal screens, the campaign map, the city view and the battlefield.
Campaign map: This shows a view of the entire game area. It shows mountains, forests, coasts, seas, rivers, cities and armies. The campaign is turn based so the player makes all decisions and decides when to progress to the next turn and let the other players take their turn.
City view: Each city can be viewed to see the structures it contains, its garrison and to make economic decisions about that cities future.
Battlefield: When diplomacy fails combat is the only option. When two armies meet or a city is attacked a battle results. These are resolved on a simple yet addictive turn based battle system.
Está en fase Beta, así que anotaos y demos opiniones.
Saludos.