Distant Worlds 2 - Crónicas del Imperio de la Abadía

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IndiaVerde
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Re: Distant Worlds 2 - Crónicas del Imperio de la Abadía

Mensaje por IndiaVerde »

:palomitas: :aplauso:
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Vikat
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Re: Distant Worlds 2 - Crónicas del Imperio de la Abadía

Mensaje por Vikat »

:army: Ave

Muchas Gracias lo adquirí en estas rebajas de steam y estoy por tus guías con la documentación

Salu2 :army:
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joselillo
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Re: Distant Worlds 2 - Crónicas del Imperio de la Abadía

Mensaje por joselillo »

Vikat escribió: 08 Jul 2026, 18:56 :army: Ave

Muchas Gracias lo adquirí en estas rebajas de steam y estoy por tus guías con la documentación

Salu2 :army:
Excelente! Y ya veréis la que se avecina en septiembre con este juego... Tenemos dw2 para rato !
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Re: Distant Worlds 2 - Crónicas del Imperio de la Abadía

Mensaje por CM »

En la beta jugable 1.3.6.1 se puede ver algo...

Public Beta v1.3.6.1 available now
Hi everyone,

Please try this new beta and let us know if it helps your game. We encourage you to start a new game as there may be changes that only take effect upon starting a new game.

On Steam, you can switch to it by going to Distant Worlds 2 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing the latest beta branch from the drop-down list and allowing Steam to update your game. If it updates correctly, you should see the latest beta version listed as your version in-game on the bottom right.

IMPORTANT NOTE: If you still experience crashes with 1.0.6.4 or later, especially crashes in battle, please try the new DXVK rendering option in the game settings. This can be found under "Rendering Mode", which can be switched from DirectX 11 to DXVK. DXVK is only guaranteed to work with the SDR (Standard Definition Rendering) option in your game settings. It may work with some HDR (High Definition Rendering) settings, but we do not advise trying those at this time. The DXVK option will likely resolve many issues caused by driver bugs or incompatibilities.

If you try this setting and the game does not launch, please note the command line option in the changes below to switch back to DirectX 11. (To force DirectX on launch, add --use-dx11 as a command-line argument to DistantWorlds2.exe)

Changes in 1.3.6.1 (July 1st, 2026):

CRASH FIXES
- fixed rare crash when updating empire exploration map
- fixed rare crash when using mods that add new OrbTypes

USER INTERFACE
- added idle manual ship/fleet count to Control Center buttons for Exploration Ships, Construction Ships, Fuel Tankers and Fleets
- added new filter option to Dangerous Locations list: The Hive
- fixed search function sometimes not finding star systems
- added new filter to the Military Ships screen: 'Under Construction'
- added new sorting options to the Colonies screen: troop attack strength and troop defend strength
- can now initiate crash research for the top-most research project from the header bar at the top of the screen (right-click for prompt to spend credits)
- when displaying Defending Troop Strength for a colony now consistently include all bonuses, Militia troops and defending population strength (Troop Ground Report screen
+ Colony, Location and System badges)
- large numeric values in Empire Policy screen now shortened for readability (e.g. Population to build Large Spaceport now shows in millions, i.e. 5000M)
- Fighter Base planetary facility detail screen now also shows the number of active fighters at the colony underneath the fighter capacity row (tooltip in Selection Panel)
- ensure Colony Population Policy screen does not auto-scroll when hovered but not locked open, thus ensuring that race selection via toggle buttons always selects correct race (preserve scroll offset)
- ensure Mods screen does not auto-scroll to top when rebound (preserve scroll offset)

FLEET AND SHIP BEHAVIOR
- fixed automated invasion fleets often overassigning troop attack strength to queued enemy targets (too many invasion fleets assigned to same target)
- when a fleet or group of ships is selected, now no longer show each ship galaxy map location if that specific ship location is unknown, e.g. when select an enemy fleet where lead ship location is known, will no longer show galaxy map location of other dispersed ships in the same fleet when their individual locations are unknown

SALVAGE AND DEBRIS
- added new Known Debris list to Exploration section. This lists all known pieces of space debris, including escape pods, computer cores, cargo containers, wrecks and general debris and creature carcasses
- added new ship and fleet mission: Pick up all debris at location. Assigned ship or fleet will proceed through entire location, salvaging all debris it finds until completed. To initiate this new mission type select a ship or fleet and right-click and hold over an item of debris at a location, then select the option 'Pick up all debris at location'

DIPLOMACY
- added default diplomatic strategy for independent colonies in Empire Policy screen (Diplomacy section). Leaving this as 'No Default' means that the diplomacy logic will pick an appropriate strategy for each colony (when Diplomacy is automated), which is the current behavior. Only applies when playing as a standard empire and when the relation is automated (not manually-controlled).

EVENTS
- fixed a number of minor spelling typos in various story events
- added new game event condition type: ShakturiStoryEnabled

WEKKARUS
- ensure Wekkarus ghost ships properly coordinate with other ships of same empire when attempting to capture an enemy ship or base (i.e. ghost ship should not auto- attack when you are already boarding the target)

Changes in 1.3.6.0 (June 25th, 2026):

CRASH FIXES
- fixed rare crash when generating contracts
- fixed rare crash when rendering weapon blasts
- fixed rare crash when speaking to independent colony in Diplomacy screen

SAVES
- fixed some savegames unable to load when storing a very high number of monetary transactions

USER INTERFACE
- added Hotkey items to main view header bar at top of screen. Thus can now quickly view, hover and click on these items in addition to using keyboard hotkeys

CONTRACTS
- removed all research breakthrough contract rewards, reduced level of research progress contract rewards (may reduce some empires racing research)
- will no longer offer colonization or outpost contracts until have valid Colony Ship design
- now more careful when checking whether artifact location is known to empire before offering 'Obtain Artifact' contracts
- ensure Defend Location contracts have clear potential threats, e.g. at war with another empire, have met hostile pirates, hostiles in same system
- ensure message sent to offering empire when one of their contracts is accepted by another faction
- Build Facility contracts that also have rewards to build a free facility now never give the same facility as a reward
- ensure do not offer Research Contracts with the same research project as existing contracts

ESPIONAGE
- increased difficulty level of some spy missions (e.g. Defect Character)

- ensure auto-cancel any Rescue Character missions when an imprisoned spy is recruited by their capturing empire or returned to their original empire (can no longer rescue the spy because they have joined the other empire or have been returned)

INDEPENDENT COLONIES
- somewhat slowed down independent colony growth rate

PLAGUES
- slightly increased chance of basic plagues appearing at colonies

DEBRIS
- ensure that old debris and other small items get properly expired

IKKURO
- no longer spam constant 'Respect for Life'messages when playing as Ikkuro and bombard an enemy colony
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