Awesome.lhughes41 escribió: ↑15 Ago 2019, 17:24 Hi folks:
-- are we talking to veterans -- Heavily! Many vets involved on team and playtesters. Plus historian John McManus is closely advising. Please take a look at https://burdenofcommand.com/team and scroll down to "military advisors." Our scenario lead designer is former military and did many successful scenarios for Combat Mission. Steve "Mad Russian" Overton.
-- tactical vs RPG -- We're a leadership RPG. But leadership takes place on the battlefield as well as off. So on the battlefield we are very tactical in the spirit of Squad Leader or Steel Panthers or Combat Mission. Off the battlefield is classic RPG with "choose your own adventures" choices like you might see in a a Banner Saga or Shadowrun or any RPG
More detail on tactical. Because we are leader and human focused the battlefield is like Close Combat but with a leadership focus:
-- An article about at Flare Path on Rock, Paper, Shotgun -- with our tactical teaser (scroll down past the gladiator game): http://bit.ly/2A6mGIf
-- how we are influenced tactically by classic games like Squad Leader, Combat Commander and More -- Guest blog at ThePlayersAid: http://bit.ly/2JrfZDK
Hope this helps,
Luke
Another question: will we have "choose the lesser of two evils" choices? You know, the ones in which it's practically impossible to choose a perfect solution and you have to choose what seems the least damaging of a set of options. And not only in tactical or management terms, but in ethical terms (I don't know, as in, you have to choose between sending your squad to clean that house with civilians held by the enemies, and there will be casualties in your team, OR, call artillery and level the house, avoiding casualties but having to face any potential consequences.