Bueno Sulla sigue a la carga, ahora ha contado su versión del Squad Assault entre otras cosas. Segun el, en Squad Assault tenian dos programadores que se llevaban mal, suena a una historia de Star Wars donde Han Solo tiene dos androides que reparan el Halcon y se llevan mal uno con el otro, asi que no reparan nada.
El caso es que pare quien no lo sepa, el juego fue hecho por una compañia de Eric Young, llamada Freedom Games pero primero hicieron para Strategy First, el G.I Combat, el cual probe durante la beta y era una ruina con jugabilidad cero, de hecho sabian que era malo pero strategic first tenia que pagar a Freedom Games y saco el juego pese a todo. Todo por la pasta.
Luego Eric Young y su amigo Sulla que fue productor, hicieron Squad Assault una vez más con el G.I Combat, un clon de un juego injugable. Luego para colmo hicieron una tercera versión, tan mala como la primera. Son los reyes del milagro de los panes y los peces.
Luego tambien comenta que su empresa Simtek es la dueña del codigo y que matrix nunca le pago, cuenta algo de que le dio un ataque al corazon por el camino y que en ese tiempo de recuperación matrix hizo nuevos juegos sin darle nada a el. No se que pensar, no me creo nada, creo que si tuviera derechos reales con un copyright real, le hubieran pagado, cosa que creo que no tiene simplemente. Seguramente ademas, matrix puso todo el dinero y el simplemente chupo, cuando llego slitherine, vieron lo que habia, hecharon a los vagos y se quedaron con el resto. Ahora el tio se siente estafado.
Dice tambien que Steve esta haciendo Bloody First con la ayuda de solamente dos diseñadores graficos y que no es un equipo suficiente. Yo pienso que todos podemos ver lo que el y sus amiguetes hicieron con mucho más, asi sacaremos en conclusión que no tiene ni idea de hacer buen juego y que un equipo grande no es mejor. Ademas Steve esta haciendo el juego que parece bastante avanzado ya, con un motor que todos sabemos que funciona. No es un churro hecho con restos.
Tambien más tarde Manoi le ha dicho que Bloody First esta hecho por 5 personas, asi que tampoco es que Sulla sepa todo. Claro esta, lo han hechado de matrix.
Otro detalle, el no quiere darnos el codigo de los CC que dice que es suyo. El quiere coger un motor de esos que hay por ahi libres y hacer un juego nuevo. Quiere que se haga en secreto y que toda la comunidad le subvencione con donaciones. Vamos, suena a tongo total. Yo no necesito nada parecido, si quiero un CC para hacer mis mods, mañana mismo me compro el Gatheway to Caen y tendre una cosa que al menos sabes que funciona.
@DJ
Doug W, now works at DAS Entertainment. I have no idea why as his boss is a total Shithead! He has worked the as lead dev and project Manager for several years. They build military simulations which is where I found him.
@Nomada
Its hard as language IS a barrier. My Spanish is way worse than your English lol. With Squad Assault, where to begin?
We had 2 programmers who had totally opposite ideas of what SA should be. One would do one thing and then the other would undo it. Eric tried to get them working together as did I, but man..... ! We got to the point where we were passed our release date and we had to go gold. We decided we had to go gold and Eric assured us it would be ready and bugs fixed. Then 4 weeks before we went gold Eric vanished for 5 weeks. Turns out he had got a young girl pregnant and left his wife, which did not help us at all as everything was then on release schedule. Without Eric, we could not get changes made, fixes put in, etc etc. We had no idea of this at the time, we just new Our lead Designer had vanished. All we could do was fix what we could with the 2 devs, then patch it ASAP, hoping Eric would turn up. We had so many really good testers on that game, Sarge, Snr Drill, Boar and tons of others. But if no one is there to listen its kind of hard.
It was like that all the way through, Eric just kept vanishing for one or two weeks. He was knocking off this girl, which was where he was vanishing to.
It was so bad it was almost comical. But was also painful as lots of us had worked hard to make it better!
Squad Assault Second Wave had Doug Walker as lead dev, thats actually MUCH better, have you played it?
The source code, belongs to my company. I never signed it over to Matrix and never sold my company to Matrix. When I as ill, Matrix were supposed to look after my company, they took it over effectively. There were numerous contracts I never got paid for. Matrix laid almost everyone off apart from Steve. I did not find out until later, I was in hospital at the time. I had to have weekly venesections for almost 18 months, which is truly crippling. Then my hear gave out, 99% blockage followed by a major e-coli kidney infection. This was when the re-releases were going out and when Matrix cut me out of my company. I have no idea how, except that some kind of not entirely legal action was taken by Dave/Matrix and then refusing to pay me, for anything! So you can see why I am kind of bitter about Matrix. I got the code, brought to Matrix as I thought [Dave was a mate] to have him steal everything from me.
No Nomada, I am way past revenge or regret, what do you do? I made the choices, I only have MYSELF to blame! I am sure Steve will do a fine job on the next engine, but 1 programmer and 1/2 graphic designers is not boding well.
The suggestion of an open source project where everyone can do their bit and everything it completly transparent just seems a good way to get what we have always wanted. We have after all been waiting some 15 years on every release hoping - this time ....... But it never is is it?