Expeditions: Conquistador
Publicado: 03 Sep 2012, 20:02
No sé si es wargame o no. Está en kickstarter:
http://www.kickstarter.com/projects/212 ... r?ref=live
A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.
Expeditions: Conquistador is a tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure. Conquistador is set in a rarely visited part of history which is rife with mystery, political intrigue, and good old-fashioned violence.
You will take on the role of a Spanish Conquistador in Central America in 1518-1520. Select the members of your expedition and explore campaign maps based on the actual topological maps of Hispaniola and Mexico. Through intricately branching dialogue, you will engage with the characters and situations that you encounter across these uncharted areas, and when it’s time to spill blood, a tactical combat system of great depth and brutality will let you control your individual troops in battle.
Combat is intimate and detailed, and failure has great consequences. Every expedition member has a face, a past, a set of personality traits, and of course a combat role - their morale will change depending on your decisions, they will chime in when you're weighing your options, and if they fall in battle, their injuries will carry over to the world map, where they must be treated by your doctors until they're back on their feet. Should you fail to treat your expedition members, they will die and be gone for good.
Choice and consequence is central to the play experience of Conquistador. As the leader of the expedition, you will face difficult decisions about the use of your troops and your resources, as well as how to engage with the factions of the savage New World. Will you defy history and be a diplomatic envoy of peace? Or will you be a ruthless conqueror determined to lay all of the Aztec Empire at your feet?
• Engaging and intricately branching storyline with difficult decisions and long-term consequences.
• A gallery of unique expedition members who chime in during events & conversations and react to your decisions - pay attention to their morale or you may have to deal with mutiny!
• Random events that throw you into danger, present unexpected opportunities, and build relationships with the members of your expedition.
• High replayability - dynamic endings reflect decisions you've made throughout the story, how much gold you bring with you back to Spain, and how many expedition members you've lost (or gained!) along the way.
• Detailed and tactical combat - make use of flanking, traps & barricades, attacks of opportunity, interrupts, cover & concealment, character abilities, and more.
• Character management - unlock special abilities by promoting your expedition members, assign equipment to your troops, and treat injured or sick characters with a triage system.
• Dynamic trading system - barter with different merchants and buy & sell resources based on local market conditions.
• Campaign maps based on actual topological maps of the Dominican Republic and Mexico.
Basic goal - $70,000
Two full campaigns
100 random events
10 character classes
8 weapons (sword, macuahuitl, halberd, huitzauhqui, knife, arquebus, bow, blow pipe)
3 abilities per character class
2 special officer abilities
5 player abilities
16 unique items
Male and female character models
Stretch goal 1 - $100,000
Character ability trees (6-9 abilities per character class)
Greater visual variation in the character models
Stretch goal 2 - $160,000
A third full campaign set in the Inca Empire
50 extra random events
2 extra character classes
8 extra unique items
New Incan character models
Conquistador is a project of passion - all of us at Logic Artists grew up playing the classic roleplaying games of the 90's, and above all we want to make a game that recaptures that style and feel. For the last six months we've been plugging away at making Conquistador the kind of deep and engaging experience that we want it to be, but we're going to need your help to make it across the finish line.
We've already completed all our core game systems (dialog, combat, world navigation, trading, party management) and finished the first of our two planned campaigns. We're really excited with how the game is coming together and are looking forward to expanding what we've come up with into a full-fledged experience.
Your contribution will help us do that: each dollar will let us add more story content to our game world, depth to our combat & trade systems, and polish to our presentation. It will also let us complete our second, much larger campaign where you will travel the breadth of the Aztec empire.
We want to make Conquistador a game that you can sink your teeth into; one that rewards the time you put into it and challenges you on an intellectual level. We want to be able to set you free in our world and trust you to pick your own way through it. We want to be able to let our game punish you when you make poor decisions, and reward you when you make wise ones.
If all this sounds like the kind of game you'd like to play, then please make a pledge and tell others about us. If you do, we'll make it happen.
[youtube]http://www.youtube.com/watch?v=-SrxYzbuNAM[/youtube]
http://www.kickstarter.com/projects/212 ... r?ref=live
A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.
Expeditions: Conquistador is a tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure. Conquistador is set in a rarely visited part of history which is rife with mystery, political intrigue, and good old-fashioned violence.
You will take on the role of a Spanish Conquistador in Central America in 1518-1520. Select the members of your expedition and explore campaign maps based on the actual topological maps of Hispaniola and Mexico. Through intricately branching dialogue, you will engage with the characters and situations that you encounter across these uncharted areas, and when it’s time to spill blood, a tactical combat system of great depth and brutality will let you control your individual troops in battle.
Combat is intimate and detailed, and failure has great consequences. Every expedition member has a face, a past, a set of personality traits, and of course a combat role - their morale will change depending on your decisions, they will chime in when you're weighing your options, and if they fall in battle, their injuries will carry over to the world map, where they must be treated by your doctors until they're back on their feet. Should you fail to treat your expedition members, they will die and be gone for good.
Choice and consequence is central to the play experience of Conquistador. As the leader of the expedition, you will face difficult decisions about the use of your troops and your resources, as well as how to engage with the factions of the savage New World. Will you defy history and be a diplomatic envoy of peace? Or will you be a ruthless conqueror determined to lay all of the Aztec Empire at your feet?
• Engaging and intricately branching storyline with difficult decisions and long-term consequences.
• A gallery of unique expedition members who chime in during events & conversations and react to your decisions - pay attention to their morale or you may have to deal with mutiny!
• Random events that throw you into danger, present unexpected opportunities, and build relationships with the members of your expedition.
• High replayability - dynamic endings reflect decisions you've made throughout the story, how much gold you bring with you back to Spain, and how many expedition members you've lost (or gained!) along the way.
• Detailed and tactical combat - make use of flanking, traps & barricades, attacks of opportunity, interrupts, cover & concealment, character abilities, and more.
• Character management - unlock special abilities by promoting your expedition members, assign equipment to your troops, and treat injured or sick characters with a triage system.
• Dynamic trading system - barter with different merchants and buy & sell resources based on local market conditions.
• Campaign maps based on actual topological maps of the Dominican Republic and Mexico.
Basic goal - $70,000
Two full campaigns
100 random events
10 character classes
8 weapons (sword, macuahuitl, halberd, huitzauhqui, knife, arquebus, bow, blow pipe)
3 abilities per character class
2 special officer abilities
5 player abilities
16 unique items
Male and female character models
Stretch goal 1 - $100,000
Character ability trees (6-9 abilities per character class)
Greater visual variation in the character models
Stretch goal 2 - $160,000
A third full campaign set in the Inca Empire
50 extra random events
2 extra character classes
8 extra unique items
New Incan character models
Conquistador is a project of passion - all of us at Logic Artists grew up playing the classic roleplaying games of the 90's, and above all we want to make a game that recaptures that style and feel. For the last six months we've been plugging away at making Conquistador the kind of deep and engaging experience that we want it to be, but we're going to need your help to make it across the finish line.
We've already completed all our core game systems (dialog, combat, world navigation, trading, party management) and finished the first of our two planned campaigns. We're really excited with how the game is coming together and are looking forward to expanding what we've come up with into a full-fledged experience.
Your contribution will help us do that: each dollar will let us add more story content to our game world, depth to our combat & trade systems, and polish to our presentation. It will also let us complete our second, much larger campaign where you will travel the breadth of the Aztec empire.
We want to make Conquistador a game that you can sink your teeth into; one that rewards the time you put into it and challenges you on an intellectual level. We want to be able to set you free in our world and trust you to pick your own way through it. We want to be able to let our game punish you when you make poor decisions, and reward you when you make wise ones.
If all this sounds like the kind of game you'd like to play, then please make a pledge and tell others about us. If you do, we'll make it happen.
[youtube]http://www.youtube.com/watch?v=-SrxYzbuNAM[/youtube]