tarokun escribió:Hola Lecrop. Compre el Harpoon y al final solo he jugado a los viejunos. Cosas de recordar la juventu. A que te refieres con que el ANW es mas realista y mas complejo??? Antes de instalar de nuevo la bestia... Hay escenarios de subs de en ANW? y tienen su misterio tipo Caza del Whizar Rojo???
Del menu de opciones del Harpoon que sale cuamdo lo arrancas cual es el ANW y el HUCE???
Claro que hay escenarios de subs, sub VS sub, ASW, ASuW, de todo tipo y con diferentes cantidades. En las últimas versiones han incluido hasta elementos terrestres móviles, como tanques, infantería, etc, que también puedes dirigir (aunque hay que recordar que esto son simulaciones sobretodo aeronavales), ataques químicos y nucleares, etc...
Cuando instalas la Ultimate Edition, si lo instalas todo (eso te lo pregunta el instalador), en el menu inicio puedes arrancar por un lado el HUCE y todas sus versiones anteriores (Classic, Gold, etc...), o bien el ANW o alguna de sus versiones anteriores. Pongo un par de pantallazos para diferenciarlos:
HUCE (o sea, el Commander's Edition)
HARPOON 3 (o sea, el ANW y anteriores)
Respecto al tema del realismo, es un tema lleno de sutilezas, intentaré resumir.
El Harpoon 3 ANW tiene varias opciones de realismo. Es una escala directamente proporcional a la facilidad de juego, como es de suponer. En el modo de realismo total, por poner un ejemplo, al inicio de un escenario en el que hayan submarinos, tienes la opción de dar órdenes a dicho submarino. Una vez que ese buque se sumerja, pierdes el contacto y adios. Hasta que no vuelva a superficie, no podrás darle más órdenes. He de decir que es DIFÍCIL DE COJONES. Es una simulación sofisticadísima en la que puedes micromanejar mucho.
El HUCE y todas sus versiones anteriores son la versión evolucionada para ordenador del reglamento de miniaturas de Larry Bond. Es muy realista pero de manejo simplificado, y realmente me resulta muy divertido y apasionante. Si eres muy exigente con el realismo encontrarás cosas que no te gustarán (las cuales no voy a comentar, que las descubra cada uno).
Para decirlo brevemente, si quiero hacer una partida y pasármelo teta juego al HUCE. Pero si quiero probar que un F-15C Eagle es superior en maniobrabilidad a un Su-27 Flanker, usaría sin dudar el ANW. Y en multi es LA LECHE. La lástima es que hay que tener tiempo y disponibilidad horaria.
Copio aquí un extracto definitorio procedente de AGSI:
What is Harpoon ?
Tom Clancy used it as his database for his book The Hunt for Red October and again with Mr. Larry Bond to game out the convoy battles in Red Storm Rising. It was the naval miniatures rule set Harpoon authored by Mr. Bond. Those rules were successfully computerized in 1989 (Harpoon) on Macintosh and IBM PC compatibles, and a second product, intended as a replacement (Harpoon II), was created in1996. In spite of problems with various publishing firms, both products continued to thrive thanks to the international fan base connected by the Internet. After giving up on a planned third product (Harpoon 4) the fans once again rose to the occasion and overhauled both products to create Harpoon Classic 2002 for MS Windows and Harpoon 3 for MS Windows and the Macintosh. In June 2006 we [AGSI] shipped Harpoon 3 Advanced Naval Warfare with Matrix Games (PC Only) and by Fall we will ship Harpoon Classic Commander's Edition with them too (PC only). We will continue to publish the Mac Harpoon 3 for the time being. Some of the earlier editions of computer Harpoon were used by the Brazilian War College and the USAF Staff and Command School. Unofficial use has been reported in the Netherlands, Greece, Turkey, UK, Korea, and at the US Fleet & US Naval War College. Starting in 2002 the Australian Defense Department funded two variants of Harpoon 3: Harpoon 3 Multi-Player (H3 MP), and Harpoon 3 Professional (H3 Pro).
Harpoon History
* 1975 Lt. Larry Bond learns NAVTAG. As a longtime wargamer decides he can do better.
* 1979 Adventure Games publishes the first commercial version of the miniatures rules Harpoon.
* 1979 Don Gilman purchases Harpoon for reference material, writes Bond a letter while working the graveyard shift on the Corps Quad at Texas A&M University.
* 1982 GDW acquires rights to publish Harpoon. Agrees to register Trademark.
* 1986 Don Gilman reads Red Storm Rising and The Hunt for Red October and notices the credit given to Mr. Bond and Harpoon.
* 1986 The 3rd Edition of Harpoon is published by GDW. Chris Carlson works tirelessly behind the scenes on various modeling issues
* 1987 Don Gilman fails in acquiring computer rights to Red Storm Rising, but is offered computer rights to the Harpoon game.
* 1987 Agreement reached with Gilman Louie of Spectrum Holobyte/Sphere for Harpoon. Terminated a few months later.Original Harpoon 1979
* 1987 Applied Computing Services (ACSI) reaches agreement reached with Three Sixty Pacific (TSPI) to fund and publish Harpoon.
* 1988 Development begins, falters, two managers replaced. The Digital Illusions staff members are hired by Three Sixty.
* 1989 Gordon Walton leads the team in shipping Version 1.0 Harpoon.
* 1989-1993 Attempts to market Harpoon to the US Navy fail. The US Naval Institute does distribute the product as their first professional product a few years later.
* 1991 ACSI signs an agreement with Kesmai Corporation to develop an on-line version of Harpoon.
* 1990-1993 BattleSets® are produced, the game is now v1.3. Sales are record breaking.
* 1993 Kesmai's Harpoon OnLine goes into limited beta testing on GEnie.
* 1993 Mr. Bond publishes Command at Sea a WWII miniatures rules - a derivative of the Harpoon system.
* 1994 Kesmai is purchased by Newscorp. Adjustment is made to their contract, all military rights are returned to ACSI.
* 1994 Carl Norman leads the team that ships Harpoon II.
* 1994 TSPI goes Tango Delta. IntraCorp buys the assets of TSPI. ACSI and Bond are unsuccessful in preventing the transfer of the Harpoon II contract and rights. New contract is moreharpoon2_game_1.jpg exclusive in that Harpoon II may be 1 or 2 player only, no military, no online rights are conferred.
* 1995 ACSI licenses Alliance Interactive to upgrade and publish Harpoon Classic in accordance with the agreement with TSPI/IntraCorp.. A Windows version is added.
* 1996 Mr. Bond publishes the miniatures rules: Harpoon 4
* 1996 Kesmai's Harpoon OnLine goes into limited public beta testing.
* 1996 Alliance makes the last modification to Harpoon Classic, for Windows 95 and calls it Harpoon Classic 97. Interactive Magic is the co-publisher. Sales are good for this "B" product. >
* 1996: Carl Norman leaves Intracorp/360, but arranged to have Mike Robel brought on board. Frank Hale/Mike Robel lead the small team that as a last act publishes Harpoon II Admiral's Edition, including the basic game, scenario editor, and database editor. Mike Robel folds the Intracorp office and returns to DoD Simulation Development.
* 1996 IntraCorp goes Tango Delta.
* 1997 Harpoon OnLine goes into final beta on AOL and Compuserve. Computer Gaming World gives it a 4.5 star review in the March issue.
* 1997 Harpoon OnLine goes live on AOL, Gamestorm, CompuServe and others.
* 1997 Adjustments are made to the licensing agreement between ACSI and Bond/Carlson, the copyright and trademarks are transfered to Bond and Carlson. ACSI retains interest in Harpoon, Harpoon II, Online and Military rights.
* 1997 ACSI transfers all of its rights and interest in the Harpoon property to Advanced Gaming Systems Inc. (AGSI).
* 1997 A contract is signed for Computer Harpoon 4 (CH4) with SSI, Carl Norman is the Producer..
* 1998 SSI fires original CH4 developers. SSI and its parent company are sold 2-3 times. End up as a division of Mattel.
* 1999 CH4 Final Design Milestone
* 2000 Harpoon Online is dropped by AOL/Kesmai.
* 2001 SSI is purchased by The Learning Company, who is purchased by Mattel, who divests itself of the gaming business via a 3rd party and the SSI games end up at Ubisoft (a French company that purchased many US Game companies).
* 2001 UBISoft cancels CH4
* 2001 AGSI authorized updates to Harpoon II Admiral's Edition for both the Mac and PC as well as Harpoon Classic 97 (HC97) for Windows.
* 2001 Jesse Spears ships Harpoon 3 for the Mac.
* 2001 http://www.harpoonhq.com starts selling HC97 and H2AE for $20 for one and $25 for both FOB customer's location.
* 2001 UBISoft restarts CH4 development
* 2002 February Jesse Spears ships Harpoon 3 PC ships through Naval Warfare Simulations' site.
* 2002 March - Second official military sale is made to the Australian Ministry of Defense
* 2002 August - Harpoon Classic 2002 ships as an upgrade only to Harpoon Classic 97 .
* 2002 October - Work begins on Harpoon 3 Pro by adding GIS features and writing specifications for Multiple Player, Umpire Assist, and game logging (i.e. Hot Wash-up).
* 2003 July - Open Beta begins for Harpoon Classic 2002 Gold.
* 2003 July - Harpoon 3 Pro - has HTI features delivered for Beta testing.
* 2003 October - Harpoon Classic 2002 Gold ships.
* 2003 November 24 - UbiSoft Cancels Harpoon 4
* 2003 ? - ACSI is dissolved, a long suffering survivor of the Recession.
* 2004 March - Harpoon 3.6.1 Ships
* 2004 March - Harpoon 3 Multi-Player goes Beta
* 2004 May - Press Release on the future of Computer Harpoon
* 2005 February - Work restarts on Harpoon Classic 2005
* 2005 April - AGSI signs with Matrix Games to publish Harpoon products as Harpoon Commander's Edition (HCE) and Harpoon 3 Advanced Naval Warfare (ANW)
* 2005 May - Community Beta for H3 ANW begins.
* 2005 October - Northrop Grumman utilizes Harpoon 3 Professional w DIS enhancements.
* 2006 June - Work completes on H3 ANW, Harpoon 3 Pro DIS, Matrix Games ships Harpoon 3 ANW.
* 2006 August - Research begins on "Harpoon, the Untold Story of a the Video Game with 9 Lives"
* 2006 October - Serious Games Presentation on the long standing dual use of the Harpoon system.
What is Harpoon 3: Advanced Naval Warfare (ANW) ?
This major new commercial release (v3.7 and soon 3.8 of the engine) is published by Matrix Games.. It includes both single player and multiplayer versions of the game - inlcuding the server. The product also includes an updated database and several new multiplayer scenarios, This release also includes a professional installer and launcher system - to allow for easy tuning of the many configuration options addressed by this sophisticated simulation. The manuals have been overhauled and re-organized into two: Basic (Game and Scenario Editor) and Advanced (Database Editing and advanced topics). The game ships with the Scenario Editor. The Database Editor is available for free (see the link for AGSI to request one).
Features:
* Multiplayer 2 to 6 or more players
* Spectator mode for Multiplayer
* VCR Record and Playback of games
* Support for Player databases and scenarios
* Scenario Editor
* New Manual
* New Installer
* New Launcher program to facilitate settings and launching of the Server, Client or Single Player products
* Updated documentation
* Includes both Single Player and Multiplayer
* Windows Only, Mac players with new machines may use emulation.
The Harpoon 3 (H3) PC version is being discontinued effective July 1, 2006. The Mac version is unchanged (v3.6.3).
What is Harpoon Classic ?
Tom Clancy used the Harpoon Classic database for The Hunt for Red October and used the tool again with Mr. Larry Bond to game out the convoy battles in Red Storm Rising. What was that tool? It was the naval miniatures rule set Harpoon authored by Mr. Bond. Harpoon Classic 2002 Gold is the current generation of the original Harpoon computerization of Larry Bond's game, first published in 1989 by Three Sixty Pacific. This was the first software ever sold as a professional education product by the US Naval Institute.
Harpoon Classic 2002 (HC) Gold Features:
* Based on Larry Bond's Harpoon 3rd Edition Rules
* Microsoft Windows compatible: 98, ME, NT4, 2000, and XP
* Four combat areas (North Atlantic, Greenland-Iceland-United Kingdom Gap, Indian Ocean/Persian Gulf, and the Mediterranean)
* Wicked computer opponent
* Easy to play, hard to master
* Further optimization and defect removal of the EXE
* New Platform Editor
* Updated Scenario Editor
* Updated, expanded, and enhanced database
* Updated EC2003 Scenarios (based on B.I. Hutchinson's EC2000 BattleSet)
* Massive library of user created scenarios
Harpoon Commander's Edition (HCE) Features:
* WestPac Battleset Starter
* Land Units (AD Fixed, AD Mobile, Armored, UnArmored) partial implementation.
* Neutral and Unknown (indeterminate) sides partial implementation
* Replaced Radar model, much better variability in detection ranges is possible, stealth modeling.
* Area ECM upgraded.
* Improved SARH logic
* Improved AI aircraft AAW evasion
* Increased weapons types per loadout/multimount
* SAM Firing rate tweaked
* Lots and lots of bug fixes
* In Community Beta Winter 2005
* To be published by Matrix Games Pricing/upgrades (if any) are all subject to announcement 30 days before shipping. All prior statements regarding intended pricing are retracted. Est ship date no sooner than Feb 2007.
Notes:
* The computer copyright for Harpoon was registered to ACSI but transferred to Bond and Carlson and licensed back to AGSI.
* The trademark to Harpoon is registered to Larry Bond and Chris Carlson and licensed to AGSI.
* The trademark to BattleSet and Staff Assistant were registered to ACSI but transferred to Bond and Carlson and licensed back to AGSI.
* Microprose won the rights to Red Storm Rising and did a great tactical submarine simulation. Gilman's design was for a series of interconnected games. Oddly enough, Spectrum Holobyte became Sphere and bought Microprose and then was assimilated by Hasbro.