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Re: Grimoire

Publicado: 06 Abr 2017, 00:25
por LordSpain
lecrop escribió: 05 Abr 2017, 23:18 Después de 20 años esperando...
Vale, es un comentario literal :ojeroso:

Re: Grimoire

Publicado: 06 Abr 2017, 10:05
por Bender
Cuñao, justamente la semana pasada me entraron ganas de reflotar este hilo, pero me dio una pereza enorme localizarlo... y mira tú por dónde. A ver las críticas cuando salga :army:

Re: Grimoire

Publicado: 06 Abr 2017, 18:04
por lecrop
Cleve dice que...

"It is finished. As soon as I get it greenlighted I will post a release date."

Aunque conociéndole, cualquiera sabe. Listadito al canto:
  • 600 hours of play possible in a single game
    Lush Colorful 2D Hand Drawn Artwork
    Retro style MIDI music and 8 bit sound effects
    244+ Maps in the game to explore!
    Turn-Based strategic combat
    Multiple Beginnings, Multiple Endings
    144 context sensitive magic spells
    14 races, 15 professions, 50 skills
    64 intelligent NPCs with 8000+ Words in Vocabulary
    Full Sentence Communication with NPCs
    240+ monsters each with special powers and defenses
    1000+ items, Carry Containers, Global Party Inventory
    30 conditions, from Confusion to Disease & Lycanthropy
    Automapping, Autowalking, Autohealing
    Global Map Atlas With Position Marker
    Quest Journal, Hint Prompting, Help Facility, Mini-Quests
    Complex LockPicking Interfaces for Doors & Chests
    Challenging Puzzles and Rich Interactive Dungeons
    Browsable Character Library for up to 100 characters
    Up to 12 Commented Postage Stamped Savegames
    Multi-themed GUI and customizable screen layouts

Re: Grimoire

Publicado: 20 May 2017, 13:07
por lecrop

Re: Grimoire

Publicado: 20 May 2017, 21:28
por Stratos
El diseñador se quedó dormido en 1992 y se despierta hora?