lecrop escribió: ↑05 Abr 2017, 23:18
Después de 20 años esperando...
Vale, es un comentario literal
Re: Grimoire
Publicado: 06 Abr 2017, 10:05
por Bender
Cuñao, justamente la semana pasada me entraron ganas de reflotar este hilo, pero me dio una pereza enorme localizarlo... y mira tú por dónde. A ver las críticas cuando salga
Re: Grimoire
Publicado: 06 Abr 2017, 18:04
por lecrop
Cleve dice que...
"It is finished. As soon as I get it greenlighted I will post a release date."
Aunque conociéndole, cualquiera sabe. Listadito al canto:
600 hours of play possible in a single game
Lush Colorful 2D Hand Drawn Artwork
Retro style MIDI music and 8 bit sound effects
244+ Maps in the game to explore!
Turn-Based strategic combat
Multiple Beginnings, Multiple Endings
144 context sensitive magic spells
14 races, 15 professions, 50 skills
64 intelligent NPCs with 8000+ Words in Vocabulary
Full Sentence Communication with NPCs
240+ monsters each with special powers and defenses
1000+ items, Carry Containers, Global Party Inventory
30 conditions, from Confusion to Disease & Lycanthropy
Automapping, Autowalking, Autohealing
Global Map Atlas With Position Marker
Quest Journal, Hint Prompting, Help Facility, Mini-Quests
Complex LockPicking Interfaces for Doors & Chests
Challenging Puzzles and Rich Interactive Dungeons
Browsable Character Library for up to 100 characters
Up to 12 Commented Postage Stamped Savegames
Multi-themed GUI and customizable screen layouts
Re: Grimoire
Publicado: 20 May 2017, 13:07
por lecrop
Re: Grimoire
Publicado: 20 May 2017, 21:28
por Stratos
El diseñador se quedó dormido en 1992 y se despierta hora?