Nueva racion de carnaza, menudo post se han marcado, tiene mas donde agarrar que el muñeco de Michelin
1-All units, no matter the nationality are built on either a platoon or a section structure. A Soviet tank company is usually three platoons of three vehicles plus a combat HQ of one vehicle. The combat HQ does not function like an HQ, it is there to get the vehicle strengths right.
Here is an example of a typical German Tank Company. It contains PzKw IVg's & PzKw IVh's.
2-From the FAQ;
Vehicles will only get ½ the defensive benefit of the terrain in a hex and ½ the Improved Position and Trench fortifications benefit.
This value will be 1/4 for Improved Position or Trench if it is either enemy or previously unoccupied.
Both digging of IP & Trenches is controlled by a percentage in the Parameter Data File, essentially the same process as PzC.
3-Panzer Battles has taken the unlimited Defensive Fire feature from Squad Battles. No more 'soaking up' the three defensive fire shots as per PzC.
We have also removed an anomaly where small units could block line of sight (LOS) to a large unit and allow it have its own moving 'meat shield'. This was particularly effective using vehicles that could not be shot at except at close range by infantry due to their low Hard Attack values. At one point players could move a small vehicle unit and completely 'hide' a large company behind it. This has been fixed by having LOS only blocked by units that are 50% or more than the stacking limit. Lower than that limit and you can see and fire at those larger units trying to move forward - through the screening unit.
4-Here is an example of combining and breaking up Platoon/Companies within the game.
On the left you can see three different strength/fatigue platoons. in the middle graphic the three platoons are now combined into a company equivalent. Please note the FATIGUE level. Unlike PzC's it averages based on both fatigue & strength. It does not take on the highest value. On the right, whenever you break a company down to its constituent platoons it will always average across the strength and fatigue. This is not configurable - sorry!
5-As far as HQ's, they do regenerate. It takes a random amount of time for them to return and their strength is less, they are fatigued and usually disrupted. Please remember that HQ's are normally only at Battalion or higher level and they are administrative HQ's for all intents and purposes.
6-
The manuals are being worked on and I expect that they will be available for free download / review at the time the game is released. My Designer notes / FAQ will definitely be available as it was for both Kharkov '43 & Moscow '42. The Getting Started notes will also definitely be available.
As far as a demo. It hasn't been mentioned to me (yet). If there is one, it will come after this initial title is released.
Lo segundo ya tal
El tema de fuego de respuesta infinito no se como quedara, no poder controlarlo puede a lo mejor alargar mucho la repeticion.