Alflobo escribió:PV escribió:
Steve será un excelente programador, pero para hacer negocios es malo, una retocada a los CM1 le podría llenar los bolsillos de dinero mas que el SF, también tendría a la comunidad contenta y lo dejarían tranquilo para terminar su capricho con el SF.
Yo estoy empezando a creer que se ha perdido toda la información anterior, y que sería un mundo volver a abrir la caja de pandora o de CM.
Creo que no sabrían por donde meterle mano. ¿podría ser? porque otra explicación no le encuentro... es que creo que pagaríamos lo que nos pidiese y eso aunque sea una comunidad pequeña como el "aquelcuyonobreodebesernombrado" dice, creo que no lo rechazaría ni loca ninguna compañía.
realmente no entiendo nada de nada
Sólo sé una cosa, y llamadme fanático si quereis. pero Shock force es y será eso: Shock force a secas; otra cosa sería insultar a Combat Mission y los que lo aman y siguen.
Hay mucho de cierto en lo que dices.
BF no esta haciendo el CMC, HUNTING TANK SOFTWARE es la encargada de ello.
Problemas con el personal se debe más a los retrasos que al trabajo en si.
HUNTING TANK SOFTWARE, esta buscando gente para trabajar en el CMC
.
--------------------------------------------------------------------------------------
Hunting Tank Software is looking for an additional analyst / programmer =
to work on our first title, a turn-based WWII Operational Level Wargame.
Candidates should have knowledge and experience with (in order of =
importance):
- Python
- XP (Unit Testing, Pair Programming, Object Oriented Design and =
Programming)
- Pattern Programming
Familiarity with wargames of this genre would be useful.
The position will be Part or Full time (to be negotiated), and will =
involve work in the Melbourne area (Brighton and CBD) and possibly some =
work from home.
Could anyone interested please email me,
hunter@scientist.com or give me =
a call on 9663 7773.=20
Thanks,
Bruce Poon
-----------------------------------------------------------------------------------
Alex trabajo para ellos por un tiempo, de enero a julio del 2005
Resume
of
ALEX COURTNEY
PERSONAL DETAILS:
Name: Alex Courtney
Date of Birth: 3 November 1977
Nationality: Australian
EDUCATION AND QUALIFICATIONS:
2000 – 2002 University of Portsmouth, United Kingdom
Higher National Diploma in Computer Animation
Pass with Distinction
1999 - 2000 University of Portsmouth, United Kingdom
B. Tech. National Diploma in Computer Visualization
Pass with Distinction
March - June 1999 London College of Printing.
Short Courses in Traditional animation and animatics
1988 – 1995 Island School, Hong Kong.
General Certificate of Education A - Levels 1995
Passes in Mathematics, Economics and Geography
1993 General Certificate of Secondary Education (GCSE)
Passes, in English Literature, English Language,
French, Geography, Mathematics, Science, Economics
and Photography
Received Commendation of Achievement Certificate
House Cross-Country Team
House Prefect
Camp Prefect
Student Union Representative
RELEVANT WORK EXPERIENCE:
August 2005 – present
Midway Studios Australia
Artist working on a driving/shooting hybrid PS2 title still in development.
Roles include:
- modelling and texturing a variety of assets including props, building,
foliage and roads
- creating physics and low lod meshes
- decals for graffiti, leaf litter, shadows, bullet holes
- in game effects including sparks, vehicle damage and water
- vehicle design ie modifying vehicles to avoid licensing issues.
January 2005 – July 2005
Hunting Tank Software
Game Artist at Hunting Tank Software working on a WW2 strategy game titled
Combat Mission Campaign published by Battlefront Publishing.
Roles include:
- designing user interface, menus and HUD
- creating an opening cinematic
- animating troops, vehicles and artillery
- low and high polygon modelling and texturing of tanks, artillery, soldiers
and landscape features
Software used:
- Maya
- Photoshop
- After Effects
- Premiere
January 2002 – December 2004
Timekode Studios
Set up Melbourne based animation studio with a partner. Timekode Studios was
created to develop 3D animated music videos for release on DVD.
- originated the concept and system for synchronizing 3D graphics with
individual sounds in the music.
- developed all the storyboards, visuals and animation for the DVD
- created all graphic art (DVD disc and slick art, promotional posters,
stickers, flyers, press kits and website)
- design and authoring of DVD motion menus
- organised international distribution and liased with promoters, press and
sales managers
- live performance of the visuals at animation festivals and music events
- set up and hire of audio visual equipment such as LCD and DLP
projectors, digital and analogue video mixers, slide projectors and
screens.
September 1999 – January 2002
Photon Factory, United Kingdom
Photon Factory is a collective of 3D animators and web designers based in the
Portsmouth area. I produced a variety of 3D animations for projection at music
events in London and Portsmouth.
Freelance Computer Graphic work. Projects included:
• Animated logo for internet recruitment company "Global Crossearch"
• Illustrations for a children's book titled "Jasper" about a talking mynah bird
• Logos and web design
• Album Cover artwork
• Design for IMAX Australia website
January 1997 – July 1997
Sales Assistant, Oddbins Wine Merchant, London, United Kingdom
Sales of wines and spirit in boutique wine shop. Gained knowledge of wines,
dealing with customers, daily reconciliations and stock management.
September 1995 – November 1996
Bar and Restaurant Work, The New Inn, Buckingham, United Kingdom
General skills gained in helping out in the kitchen and bar communicating
with staff and customers and dealing with problems diplomatically.
HOBBIES AND INTERESTS:
photography, art, reading, music and percussion, computer games, travel,
bushwalking and tennis
REFEREES:
References available on request.
--------------------------------------------------------------------------------------
Peter también se fue, estuvo de febrero del 2005 a marzo del 2007
Peter Wood’s Experience
Postdoctoral Fellow
ANU
(Research industry)
March 2007 — Present (10 months)
Applied Mathematics, Research School of Physical Sciences and Engineering
Software Engineer
Hunting Tank Software
(Privately Held; 1-10 employees; Computer Games industry)
February 2005 — March 2007 (2 years 2 months)